Maya and Zbrush!

































Some of the works that I've done. My usual workflow is to make a base mesh in  Maya then move onto Zbrush and texture in Zbrush and Photoshop. I keep goin back and forth in  Zbrush and Photoshop as its easier to get finer details in photoshop, and establish the main places you want to limit certain details in textures in Zbrush. And if I go for just a conceptual artwork I start and finish everything in Zbrush ( i.e. modeling and sculpting) texturing is again Photoshop and Zbrush. To see more of my works and WIPS in particular check out my Facebook page: http://facebook.com/nishad.shelar

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